/*! * Masonry v3.3.2 * Cascading grid layout library * http://masonry.desandro.com * MIT License * by David DeSandro */ ( function( window, factory ) { 'use strict'; // universal module definition if ( typeof define === 'function' && define.amd ) { // AMD define( [ 'outlayer/outlayer', 'get-size/get-size', 'fizzy-ui-utils/utils' ], factory ); } else if ( typeof exports === 'object' ) { // CommonJS module.exports = factory( require('outlayer'), require('get-size'), require('fizzy-ui-utils') ); } else { // browser global window.Masonry = factory( window.Outlayer, window.getSize, window.fizzyUIUtils ); } }( window, function factory( Outlayer, getSize, utils ) { 'use strict'; // -------------------------- masonryDefinition -------------------------- // // create an Outlayer layout class var Masonry = Outlayer.create('masonry'); Masonry.prototype._resetLayout = function() { this.getSize(); this._getMeasurement( 'columnWidth', 'outerWidth' ); this._getMeasurement( 'gutter', 'outerWidth' ); this.measureColumns(); // reset column Y var i = this.cols; this.colYs = []; while (i--) { this.colYs.push( 0 ); } this.maxY = 0; }; Masonry.prototype.measureColumns = function() { this.getContainerWidth(); // if columnWidth is 0, default to outerWidth of first item if ( !this.columnWidth ) { var firstItem = this.items[0]; var firstItemElem = firstItem && firstItem.element; // columnWidth fall back to item of first element this.columnWidth = firstItemElem && getSize( firstItemElem ).outerWidth || // if first elem has no width, default to size of container this.containerWidth; } var columnWidth = this.columnWidth += this.gutter; // calculate columns var containerWidth = this.containerWidth + this.gutter; var cols = containerWidth / columnWidth; // fix rounding errors, typically with gutters var excess = columnWidth - containerWidth % columnWidth; // if overshoot is less than a pixel, round up, otherwise floor it var mathMethod = excess && excess < 1 ? 'round' : 'floor'; cols = Math[ mathMethod ]( cols ); this.cols = Math.max( cols, 1 ); }; Masonry.prototype.getContainerWidth = function() { // container is parent if fit width var container = this.options.isFitWidth ? this.element.parentNode : this.element; // check that this.size and size are there // IE8 triggers resize on body size change, so they might not be var size = getSize( container ); this.containerWidth = size && size.innerWidth; }; Masonry.prototype._getItemLayoutPosition = function( item ) { item.getSize(); // how many columns does this brick span var remainder = item.size.outerWidth % this.columnWidth; var mathMethod = remainder && remainder < 1 ? 'round' : 'ceil'; // round if off by 1 pixel, otherwise use ceil var colSpan = Math[ mathMethod ]( item.size.outerWidth / this.columnWidth ); colSpan = Math.min( colSpan, this.cols ); var colGroup = this._getColGroup( colSpan ); // get the minimum Y value from the columns var minimumY = Math.min.apply( Math, colGroup ); var shortColIndex = utils.indexOf( colGroup, minimumY ); // position the brick var position = { x: this.columnWidth * shortColIndex, y: minimumY }; // apply setHeight to necessary columns var setHeight = minimumY + item.size.outerHeight; var setSpan = this.cols + 1 - colGroup.length; for ( var i = 0; i < setSpan; i++ ) { this.colYs[ shortColIndex + i ] = setHeight; } return position; }; /** * @param {Number} colSpan - number of columns the element spans * @returns {Array} colGroup */ Masonry.prototype._getColGroup = function( colSpan ) { if ( colSpan < 2 ) { // if brick spans only one column, use all the column Ys return this.colYs; } var colGroup = []; // how many different places could this brick fit horizontally var groupCount = this.cols + 1 - colSpan; // for each group potential horizontal position for ( var i = 0; i < groupCount; i++ ) { // make an array of colY values for that one group var groupColYs = this.colYs.slice( i, i + colSpan ); // and get the max value of the array colGroup[i] = Math.max.apply( Math, groupColYs ); } return colGroup; }; Masonry.prototype._manageStamp = function( stamp ) { var stampSize = getSize( stamp ); var offset = this._getElementOffset( stamp ); // get the columns that this stamp affects var firstX = this.options.isOriginLeft ? offset.left : offset.right; var lastX = firstX + stampSize.outerWidth; var firstCol = Math.floor( firstX / this.columnWidth ); firstCol = Math.max( 0, firstCol ); var lastCol = Math.floor( lastX / this.columnWidth ); // lastCol should not go over if multiple of columnWidth #425 lastCol -= lastX % this.columnWidth ? 0 : 1; lastCol = Math.min( this.cols - 1, lastCol ); // set colYs to bottom of the stamp var stampMaxY = ( this.options.isOriginTop ? offset.top : offset.bottom ) + stampSize.outerHeight; for ( var i = firstCol; i <= lastCol; i++ ) { this.colYs[i] = Math.max( stampMaxY, this.colYs[i] ); } }; Masonry.prototype._getContainerSize = function() { this.maxY = Math.max.apply( Math, this.colYs ); var size = { height: this.maxY }; if ( this.options.isFitWidth ) { size.width = this._getContainerFitWidth(); } return size; }; Masonry.prototype._getContainerFitWidth = function() { var unusedCols = 0; // count unused columns var i = this.cols; while ( --i ) { if ( this.colYs[i] !== 0 ) { break; } unusedCols++; } // fit container to columns that have been used return ( this.cols - unusedCols ) * this.columnWidth - this.gutter; }; Masonry.prototype.needsResizeLayout = function() { var previousWidth = this.containerWidth; this.getContainerWidth(); return previousWidth !== this.containerWidth; }; return Masonry; }));